// Nirma Studio, 2013
// Daktiles Nest class
#include "Object.h"
#include <iostream>
#include <math.h>
#include <iomanip>

using namespace std;

class DaktilesNest: public Object{
	public:
		DaktilesNest(void);
		DaktilesNest(int lvl);
		~DaktilesNest();
};

DaktilesNest::DaktilesNest(int lvl){
	name       		= "Daktiles Nest";
	level      		= lvl;
	attack     		= 0.07  * (pow(2,   lvl));
	health     		= 80.0  * (pow(1.2, lvl));
	mana       		= 0.3   * (pow(1.5, lvl));  
	experience 		= 0.0;
	max_experience  = 50.0  * (pow(1.4, lvl));
}

DaktilesNest::DaktilesNest(){
	name       		= "Daktiles Nest";
	level      		= 1;
	attack     		= 0.07;
	health     		= 80.0;
	mana       		= 0.3;
	experience 		= 0.0;
	max_experience  = 50.0;
}
// пассивка реген все вокруг
// дополнительная абилка за ману
DaktilesNest::~DaktilesNest(){}


